![]() ![]() Paladins start off using Zeal and Holy Fire in the early on, making levels 1 through 30 a very smooth experience. Leveling Overview for Paladin in Diablo II: Resurrected Patch 2.7 & Ladder Season 4 This Leveling Guide will cover topics such as Leveling Tips, Best Paladin Leveling Build, Stat Distribution, Mercenaries, Charms, and Leveling Gear recommendations. Although he is only able to have one activated at a time (assuming he does not use an aura-on-equip rune word to overlap auras), they can be a tide turner in many battles where vital attributes such as resistance or mana (for spellcasters) are lacking.Welcome to Wowhead's Leveling Guide for the Paladin in Diablo II: Resurrected Patch 2.7 & Ladder Season 4. The most notable ability of a Paladin is his ability to use offensive or defensive auras to either augment his allies or weaken his enemies. Also, they can be a real help when you use them for your own advantage in duels. The only downside is that they need expensive gear, but they help a lot when they are on your team. Zealot: fast attack and capable of striking multiple enemies at once (or one enemy multiple times).Īuradins, Chargers and FoHers are mostly duelers rather than PvM (Player versus Monster).Smiter: less adept at crowd control, but uses Crushing Blow to melt act bosses, uniques, and even the Ubers.Hammerdin: Teleports into the thick of the enemy and wipes out packs using the radial damage of Blessed Hammer (very good for magic finding).FoHer ( Fist of the Heavens): using Conviction aura and "FoH" to kill his enemies.Charger: attacks well and can beat casters in one hit (most of the time).Avenger: uses Vengeance as his main attack to add elemental damage. ![]() The Paladin is a powerful character against monsters and bosses, and against other characters if you are using a Hammerdin. ![]()
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